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Chip 1997 June
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CHIP Turkiye Haziran 1997.iso
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oyun
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wr3d
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stunt_1
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xst1eu03.x
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1997-02-18
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9KB
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413 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
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-8628.607422;-2941.061279;-11671.341797;,
-8689.929688;-2806.062988;-11893.091797;,
-8689.929688;-2886.943848;-11893.091797;,
-8841.578125;-2886.942871;-11893.091797;,
-8841.578125;-2806.062988;-11893.091797;,
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-9175.535156;-2806.062988;-11893.091797;,
-9023.886719;-2806.062988;-11893.091797;,
-9023.886719;-2886.943848;-11893.091797;,
-9175.535156;-2886.942871;-11893.091797;,
-9175.535156;-2806.062988;-11893.091797;,
-8278.743164;-2940.079346;-10347.214844;,
-8278.743164;-3020.960205;-10347.214844;,
-8430.391602;-3020.959229;-10347.213867;,
-8430.391602;-2940.079346;-10347.213867;,
-8278.743164;-2940.079346;-10347.214844;,
-8278.743164;-3020.960205;-10347.214844;,
-8430.391602;-3020.959229;-10347.213867;,
-8430.391602;-2940.079346;-10347.213867;,
-9464.341797;-2940.079346;-10347.214844;,
-9464.341797;-3020.960205;-10347.214844;,
-9615.990234;-3020.959229;-10347.214844;,
-9615.990234;-2940.079346;-10347.214844;,
-9464.341797;-2940.079346;-10347.214844;,
-9464.341797;-3020.960205;-10347.214844;,
-9615.990234;-3020.959229;-10347.214844;,
-9615.990234;-2940.079346;-10347.214844;;
24;
3;0,2,1;,
3;2,0,3;,
3;6,4,5;,
3;4,6,7;,
3;8,10,9;,
3;10,8,11;,
3;14,12,13;,
3;12,14,15;,
3;16,18,17;,
3;18,16,19;,
3;22,20,21;,
3;20,22,23;,
3;24,26,25;,
3;26,24,27;,
3;30,28,29;,
3;28,30,31;,
3;32,34,33;,
3;34,32,35;,
3;38,36,37;,
3;36,38,39;,
3;40,42,41;,
3;42,40,43;,
3;46,44,45;,
3;44,46,47;;
MeshMaterialList {
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Material {
1.000000;1.000000;1.000000;1.000000;;
15.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"bb_ad3.tga";
}
}
Material {
1.000000;1.000000;1.000000;1.000000;;
15.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"bb_ad2.tga";
}
}
Material {
1.000000;1.000000;1.000000;1.000000;;
15.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"bb_ad5.tga";
}
}
Material {
1.000000;1.000000;1.000000;1.000000;;
15.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"bb_ad4.tga";
}
}
Material {
1.000000;1.000000;1.000000;1.000000;;
15.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"bb_ad1.tga";
}
}
}
MeshNormals {
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0.707107;0.000000;0.707106;,
0.707107;0.000000;0.707106;,
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0.707107;0.000000;-0.707107;,
0.707107;0.000000;-0.707107;,
0.707107;0.000000;-0.707107;,
0.707107;0.000000;-0.707107;,
0.000000;-0.000000;1.000000;,
0.000000;-0.000000;1.000000;,
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0.000006;0.000000;1.000000;,
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0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;;
24;
3;0,2,1;,
3;2,0,3;,
3;6,4,5;,
3;4,6,7;,
3;8,10,9;,
3;10,8,11;,
3;14,12,13;,
3;12,14,15;,
3;16,18,17;,
3;18,16,19;,
3;22,20,21;,
3;20,22,23;,
3;24,26,25;,
3;26,24,27;,
3;30,28,29;,
3;28,30,31;,
3;32,34,33;,
3;34,32,35;,
3;38,36,37;,
3;36,38,39;,
3;40,42,41;,
3;42,40,43;,
3;46,44,45;,
3;44,46,47;;
}
MeshTextureCoords {
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}